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The Joypad is a place to find all the latest Joypad and Controller News. Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
23:38
March 9th, 2010
Posted By: wraggster

We've seen "real" guitars made to "work" with existing music-band titles, and we've even seen MIDI guitars play nice with Rock Band, but we've yet to see a company design a game from the ground-up to work with a legitimate six string. Until now. Here at GDC, Seven45 Studios is making a name for itself by introducing Power Gig: Rise of the SixString (for PS3 and Xbox 360) along with a bona fide axe. The newfangled company is a sister firm to First Act -- the same guys who made that guitar sold with your '07 Jetta -- and the instrument debuting here at the show uses proprietary technology "that can distinguish and recognize gamers' input all along the guitar." Better still, the instrument includes all of the innards necessary to make noise through an amp, so you could theoretically use this to rock out in real life as well. If you're skeptical about the game's ability to actually recognize complicated inputs, get a load of this: "Power Gig also introduces the option to switch on chording, or chord play; chording presents the added challenge of playing the game using chords that require specific finger placement on the strings." The tandem is slated to go on sale this fall for an undisclosed amount, and we'll be snagging some hands-on time with the game and guitar here in just a few hours -- stay tuned!
http://www.engadget.com/2010/03/09/s...intros-guitar/
23:32
March 9th, 2010
Posted By: wraggster

At the top is a Smith & Wesson semi-automatic pistol. Below, the WiiAuto Pistol. Mistaking the former for the latter, three-year-old Cheyenne Alexis McKeehan of Wilson County, Tennessee, shot and killed herself Sunday evening. Where does the blame lie?
We reported on the accidental shooting death of Cheyenne Alexis McKeehan yesterday, mainly due to the fact that the initial reports indicated the girl mistook a real pistol, left on a living room table by her stepfather, for a gun-shaped Wii controller. In our experience, Wii gun controllers are generally white, blue, or orange, in order to avoid exactly this sort of situation.
The WiiAuto Pistol is a cheap bit of plastic manufactured by the HAIHONGCHANG Electronics Company in China, available for purchase via various web sites and on eBay. I've seen the peripheral go for anywhere for $7 to $15, so not only is it coloring realistic, it's cheap as well.
We've reached out to the manufacturer regarding this story, and would update should we receive a response.
Further details have arisen about the case itself as well. The child's stepfather, Douglas Cronberger, had been checking for trespassers using the gun, and not scaring off dogs, as originally reported. Both Cronberger and his wife, Tina Ann Cronberger, were home at the time of the shooting, with the mother working on the computer a few feet away from where Cheyenne played.
A police statement noted that Cheyenne had learned to use a gun by playing with the Wii for several days.
There are several things that strike me odd about this case, but I'm not here to speculate. The fact of the matter is that I can now see how the child could have mistaken the real gun for the toy. Free from American manufacturing and product approval restraints, the Chinese manufacturer created a very convincing facsimile of a real weapon, especially when fitted with a black Wii remote.
That doesn't make them responsible for this death.
There is a very clear message in this story. If you own a handgun, or a gun of any kind, make sure you're responsible enough to keep it away from children. The presence of a lifelike gun controller for the Wii doesn't shift blame to Nintendo or a Chinese peripheral manufacturer. If anything, it piles more responsibility onto the shoulders of the parents. I can walk into any big electronics store and find two or three Wii gun controllers in several different shades of unrealistic gaudiness.
Instead of purchasing one of those, someone opted for the more realistic model, just like someone opted to leave a loaded weapon within reach of a curious three-year-old child with a notion that gun-shaped objects are fun to play with.
We've reached out to both Nintendo and the Wilson County Sheriff's Department for comment on this story, but no response was received as of publishing time.
http://kotaku.com/5489137/wii-gun-in...ingly-lifelike
23:00
March 4th, 2010
Posted By: wraggster
Grasshopper Manufacture studio head Suda 51 is "very interested" in working on games for both Microsoft's Project Natal and the PlayStation Motion Controller, he told GameSpot UK. However, his interest doesn't lie in adapting No More Heroes or other Grasshopper games to the new control scheme.
"I will make some original IP to fit that control system," he said. No More Heroes was the result of experimentation with the Wii Remote, and the same will be required for the other systems. Suda said that the new IP would be designed in response to the control scheme.
Suda also spoke about Heavy Rain, saying that he approved of "designs and anything that gives new experiences to the players." Given his history with mindbending adventure games, his interest in the title comes as little surprise.
http://www.joystiq.com/2010/03/04/su...tation-motion/
23:20
February 25th, 2010
Posted By: wraggster

As a Nintendo Wii owner, you've certainly got a smattering of options when it comes time to fire up the light gun, but even Nintendo's Wii Zapper can't hold a candle to this. Moishe Levison of MoProUSA has given us an inside look at what he's been working on for the past few years, and while everything is obviously still in prototype form, we can't help but be impressed. In short, he's looking to create a new range of free gaming pistols, including one that requires no additional Wiimote and Nunchuk to operate. His flagship gun, the Duel Pro, is actually modeled from a replica pistol, and it tucks the guts of a Wii controller and Nunchuk entirely inside of its casing. There's also an analog nub on both sides, enabling gamers to switch from one hand to the other should the action get too intense with the simple press of a toggle switch. Moreover, a color-changing LED is positioned on the rear in order to give instant feedback when an input is recognized, and did we mention that this thing looks stupendously realistic?
Another option is the Duel Eagle, which does require a separate Wiimote to be inserted in the top (much like Nyko's Perfect Shot), but places the 'C' and 'Z' buttons within grasping range on the gun's handle. The Duel Agent works similarly, but provides a more compact design for those who like to pack their heat in a more lightweight fashion. In both of these, the motion controls are integrated into the grip. The company actually has no plans to manufacture these on its own, but instead hopes to find an investor or two to buy the utility patent and turn the light gun market upside-down. We asked Moishe if this kind of technology could be applied on weaponry for Sony's PS3 or Microsoft's Xbox 360, and while he did confess that it was feasible, he's keeping his focus firmly fixed on the Wii for now. Feel free to poke around in the prototype gallery below, but don't leave this post without tapping that 'Read More' link and seeing the lineup handled on video. Seriously, you'll score +5 macho points just from watching.
http://www.engadget.com/2010/02/25/m...s-tempts-inve/
23:46
February 24th, 2010
Posted By: wraggster

This man, Jack Rossi, created a simulation proton pack + thrower so he can play the Wii version of Ghostbusters with as much realism as possible. This is the result.
http://gizmodo.com/5478566/wiimote-p...cal-capability
01:11
February 20th, 2010
Posted By: wraggster

Metal Gear Arcade, which has been sneaking under the radar since its unveiling last June, is playable at Japan's AOU Expo this week. To mark the occasion, Konami has released a new trailer and two new screenshots of the Metal Gear Online–based arcade cabinet. The trailer is available on the game's website.
Konami has also provided a first look at the 3D glasses used to enable the game's "Integral Vision" effect. It's going to be totally worth putting on those goofy glasses, even after some sweaty guy just used them: not only do they create a 3D effect, the glasses also enable head-tracking. Where you look, Snake looks. To further immerse you in the experience, Metal Gear Arcade also has a mic for voice chat and a giant speaker system surrounding your head. !.
http://www.joystiq.com/2010/02/19/me...asses-exposed/
23:24
February 18th, 2010
Posted By: wraggster

Adesso sure isn't lacking for keyboards of all shapes and sizes (seriously, look at its website), but the company has nonetheless somehow found room for yet one more with its new KB-4200USB model, which packs boasts both a built-in trackpad and wireless connectivity. Thankfully, the trackpad (non-multitouch, it seems) on this one is a bit less awkwardly placed than on the last model, and the design is more along the lines of something like the diNovo Edge (not exactly a bad thing). Of course, this one also packs a similarly higher-end price tag -- $120, to be exact.
http://www.engadget.com/2010/02/17/a...less-keyboard/
23:18
February 18th, 2010
Posted By: wraggster

While these actual, real, strap-'em-to-your-hands-and-navigate-ski-slopes gloves are, you know, real, I much preferred the GPS gloves concept from two years ago. Give me a bionic hand over insulated glove any day of the week.
http://gizmodo.com/5474510/gps-ski-g...-of-your-thumb
13:39
February 14th, 2010
Posted By: wraggster

Is the N900 the most hacker-friendly phone ever created? All sources are pointing to "yes." Just two short months ago, we saw one determined code monkey turn his N900 into a PS3 controller; today, we're looking at someone who did the exact opposite. If you've memorized the Debian source code and aren't afraid to dabble in the wild and murky world of N900 modding, you too can one day use a spare SIXAXIS controller in order to dictate gameplay on your Nokia handset. All the instructions you need are there in the source link, and for everyone else just looking to have a watch from the sidelines, hop on past the break and mash play.
http://www.engadget.com/2010/02/13/p...-gaming-video/
17:12
February 10th, 2010
Posted By: wraggster
Accessories maker Mad Catz has seen revenues increase by 19 per cent in its third quarter, with Christmas 2009 sales the second best in the company's history.
The owner of the Saitek and Joytech brands reported net sales of $48.8 million for the three months ended December 31, up from $40.8 million at the same time in 2008.
North American sales experienced a small decrease of 1 per cent to $24.6 million, while net sales in Europe rose by 58 per cent to a record $23.0 million. Net income also hit record amounts, with a $5.6 million profit compared to the previous year's loss of $26.9 million.
The company claims to be ahead of schedule in its drive to reduce sales, general and administrative expenses by at least 10 per cent. It has also attributed the improvement to high profile tie-ins to prominent titles such as Modern Warfare 2 and Street Fighter IV.
"These results reflect our success in aligning the company with some of the industry's most popular and anticipated titles and in bringing high-value products to market that enhance the gaming experience," said president and CEO Darren Richardson.
Over the past few years, we've successfully transitioned Mad Catz's product strategy from a value-oriented console videogame focus to a premium products focus, diversifying both geographically and by expanding to the PC market," he added.
http://www.gamesindustry.biz/article...christmas-2009
21:56
February 8th, 2010
Posted By: wraggster
Newly released today:

features
Officially licensed product.
6 button layout (great for fighting games)
Turbo function on all buttons, including triggers (great for FPS and shooting games)
Turbo can be set to slow (5times/sec), Normal (12times/sec), Fast (20times/sec)
description
This is a hybrid of a game pad. The D pad is replaced by a joystick and the usual four buttons on the right now has six button. You can execute those moves in highspeed, provided that you have a strong, flexible thumb. You can set turbo function for all the buttons, at low, medium and high speeds, perfect for FPS lovers.
The pad comes in two colors, keep one for your own private use and leave the other color for public use when you invite your friends over for a party. Although these are perfect for fighters and shooters, you can use them for your RPGs and action games. Grip them in your hands and take over the (game) worlds.
http://www.play-asia.com/SOap-23-83-...j-70-3jg8.html
20:44
February 7th, 2010
Posted By: wraggster

[Firestorm_x1] put together a tutorial about interfacing an analog joystick with a microcontroller. These analog sticks are easy to find; he got his from Goodwill but we’ve got a couple in our junk box right now. The stick uses variable resistors to report its position so it’s just a matter of reading and interpreting that data. After explaining the concepts he demonstrates how to use the joystick to control a Basic Stamp 2 based robot, the Boe-Bot. This could easily be adapted for use with other robot platforms.
http://hackaday.com/2010/02/06/inter...alog-joystick/
21:37
February 5th, 2010
Posted By: wraggster

Shoulder buttons? Never heard of 'em. Give us all our buttons in a nice rainbow-shaped array and a big stick for our southpaw and leave us well enough alone. Hori, the company behind the most righteous Tekken 6 arcade controller, is back with a Street Fighter-inspired effort for the true enthusiasts out there. This new deck is a direct copy of the Sanwa arcade cabinets housing Street Fight IV, meaning you can finally take your epic fighting skills home without fearing the misshapen things other people call controllers. PlayStation 3 and Xbox 360 versions of the Real Arcade Pro Premium VLX will be shipping by the end of March, and you can hit the Joystiq link below to find out how to import one for yourself.
http://www.engadget.com/2010/02/05/h...ch-its-size-p/
22:26
February 4th, 2010
Posted By: wraggster
http://www.youtube.com/watch?v=azfga...layer_embedded
22:24
February 4th, 2010
Posted By: wraggster
There's a stuffy business piece over on Yahoo! News about how gaming accessory makers are rolling in teh moneyz -- at least $5 billion last year, according to EEDAR analyst Jessie Divnich. Rather than offer up a bunch of boring figures on which plastic guitar sold best, or who had the most popular Wiimote charging solution, we figured we'd introduce you to some of the very items that have made accessories such a big business over the past few years.
Firstly, there's the Trauma Center Kit, a favorite of home surgeons and people who like to look ridiculous while playing games. Next up, the gun. Or, more specifically, just "gun." We'd be remiss to neglect one of our favorite faux firearms styled after an aquatic predator. For those who prefer reptiles, this sensor bar holder was hit or misss. And finally, we leave you with actual video footage of some of the fine products that make up this staggeringly lucrative industry in action. We hope you've had a ball.
http://www.joystiq.com/2010/02/03/ac...-of-5-billion/
22:20
February 4th, 2010
Posted By: wraggster
via http://www.joystiq.com/2010/02/04/am...rnament-fight/

Mad Catz's Street Fighter IV Tournament FightSticks are currently priced to move at sonic boom speeds on Amazon at $99 for Xbox 360. Regularly priced at $150, there was a serious shortage of the peripheral last year, but now these baby Blankas are looking for a home.
For those with a little patience, the Super Street Fighter IV Tournament FightSticks are coming in April, but are priced at $150 like the original.
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
22:54
February 3rd, 2010
Posted By: wraggster

To open the secret entrance to the cave, try left-left-up-left-down-down-right-left then a-y-y-x-b-a and then hold the d-pad down while clicking y-y-b-b. Press start twice, and you will get in.
http://gizmodo.com/5463292/the-nipple-gamepad-t+shirt
18:41
February 2nd, 2010
Posted By: wraggster

We've already seen some mods for using a real drum set with Rock Band or Guitar Hero, but it looks like Omega Music Technology's new GM-1 system is the first off-the-shelf option, which should no doubt please the less DIY-inclined among us. Available on its own or bundled with a Pearl drum set, the system packs individual sensors that detect each drum hit with "speed and accuracy" and, most importantly for those not playing, support for mesh heads and a dampening system for the cymbals -- of course, if you opt for the drum set package, you'll also get some real drum heads. Omega is even going so far as to promote the system as an ideal way to learn to play the drums and, conversely, says that non-gamer musicians that tried it were able to start playing songs with ease immediately. Hit up the gallery below for a closer look at the complete kit, and look for the basic system to run you $249.
http://www.engadget.com/2010/02/01/o...-to-rock-band/
21:51
February 1st, 2010
Posted By: wraggster

Circuits@Home has put together some libraries that make it easy to use gaming controllers with an Arduino. They interface through the USB host shield. This means that PS3 controllers connect via USB through a cable or a dongle. With the Wii remote things get a little more interesting. A Bluetooth dongle is used to make the connection wirelessly. What we have here is a cheap and easy way to add Bluetooth connectivity to your projects either through the USB Host shield, or by building your own hardware with the schematics and code that are available from Circuits@Home.
http://hackaday.com/2010/02/01/game-...b-host-shield/
18:55
February 1st, 2010
Posted By: wraggster

Microsoft's just outed a new gaming keyboard -- the SideWinder X4 -- which promises to hold up in even the most intense situations. Boasting what the company says is the "most advanced" anti-ghosting technology around, the X4 allows the pressing of up to 26 keys at once for the ultimate gaming moves. Other features include macro recording and auto macro repeat functions, plus profile and mode switching allows your 'board to remember all your moves for different games. So, you probably want it right now, but you're going to have to wait a little longer -- the SideWinder X4 will arrive in March, and it'll run you $59.95.
http://www.engadget.com/2010/02/01/m...ting-keyboard/
20:24
January 26th, 2010
Posted By: wraggster

The Wii may not be the console of choice for most fighting game fans, but it is starting to earn a bit more respect with the release of Tatsunoko Vs. Capcom and, just as importantly Mad Catz's new Arcade FightStick to go along with it. The best news, however, is that like Mad Catz's fightsticks for other consoles, this one is moddable for those that prefer some arcade authentic parts, and it even packs a few features not found its Xbox 360 and PS3 counterparts. Most notably, that includes a toggle switch that will let the arcade stick control either the d-pad of the classic controller or the left or right analog stick, meaning you'll also be able to use it with an array of Virtual Console titles. Look for this one to set you back $80.
http://www.engadget.com/2010/01/26/m...le-fightstick/
23:10
January 22nd, 2010
Posted By: wraggster
Newly released today:

More excitement and more realistic gameplay, MadCatz Driving Wheel and Pedal will redefine the racing experience. Press down on the gas pedals and feel the speed, stomp on the breaks to feel the impact, with vibration feed back technology, you'll experience every bump and crash.
It emulates everything that a top ranking race car could do, the ten analog buttons give you optimal control, you can just feel the machine roaring to life when the game starts.
http://www.play-asia.com/SOap-23-83-...j-70-3nyd.html
19:05
January 21st, 2010
Posted By: wraggster

The guys at DVICE got one of the first fondles of the bizarre Microsoft Arc keyboard that raised some eyebrows at CES. Initial impressions were positive for both design and functionality
http://gizmodo.com/5453829/microsoft...ets-a-hands-on
21:12
January 18th, 2010
Posted By: wraggster
Activision CEO Robert Kotick has said that the company plans to continue developing the DJ Hero brand despite slow sales of the first title.
Although well-received, the game did not perform well in the charts, launching near the end of last year when the entire music genre category was down over 40 per cent on 2008.
"If you're going to make a commitment to doing something original, the odds are that you're not going to get it right on the first chance," Kotick told Game Informer. "I think DJ Hero is a really innovative product. I can't wait for you to see next year's.
"That's the thing; we're sticking with it. We'll stick with it and get it right. But it's going to be less games, better games. That's our strategy."
News of a sequel was seemingly confirmed before the first game was even released, with an independent UK developer expected to be working alongside in-house studio FreeStyleGames
DJ Hero wasn't the only music game released last year to not meet expectations – Guitar Hero 5, The Beatles: Rock Band and Band Hero all sold less than publisher estimates.
According to EEDAR, the music category could bounce back in 2010, although dance games which take advantage of new motion control technology from Microsoft and Nintendo are likely to benefit more than software bundles with plastic instruments.
http://www.gamesindustry.biz/article...g-with-dj-hero
21:59
January 13th, 2010
Posted By: wraggster

ProjectExciteBike is on its second iteration of an exercise bike controller for Xbox 360. The controller takes pedal input from the cranks of the exercise bike. The sensing is handled by a ring of five hall effect sensors that detect a passing magnet attached to the crank. The sensor data is collected and processed by an Arduino which connects to a wireless Xbox 360 controller for output.
This version of the gaming device includes a fine adjustment widget. It uses a row of LEDs to represent the speed of the pedals and has a slider to adjust how much of an effect this has on the game. This is what we envisioned for the trainer computer we saw yesterday. Take a look at some game play video after the break and dig through the code if you have an exercise bike waiting to be recommissioned.
http://hackaday.com/2010/01/13/bike-...60/#more-20697
21:38
January 13th, 2010
Posted By: wraggster

The big NAMM show's not started yet, but Otus is rolling out its latest DJ controller just in time. The Otus Raw is a controller that can work as one or two virtual turntable decks, depending on your needs, each with a SL-turntable-style pitch slider. Other notable features include mega-sized velocity pads, a layer switch for "virtually unlimited" possibilities, and we've got a feeling that with one of these bad boys, chopping and screwing Ke$ha's never been so mindlessly easy and entertaining. Regardless, the Otus RAW should be available this spring, though we'll have to wait a bit longer for pricing, unfortunately.
http://www.engadget.com/2010/01/13/o...ahead-of-namm/
17:56
January 12th, 2010
Posted By: wraggster

Hot off the success of their licensed Street Fighter tournament edition fight sticks in the U.S., Mad Catz is hoping to expand their reach into the land of Street Fighter: Japan
http://kotaku.com/5446221/mad-catz-w...-hori-in-japan
21:44
January 10th, 2010
Posted By: wraggster

Much like the multi-million dollar jet systems that inspired it, the Saitek Pro Flight X65F joystick/throttle system for PCs doesn't move at all. That's right, not an inch, and yet the controls were compared to mind control.
http://gizmodo.com/5444730/saitek-x6...light/gallery/
23:18
January 8th, 2010
Posted By: wraggster

This snazzy Mad Catz Street Fighter fight stick keychain doesn't just keep track of your keys, it also includes a slide away allen wrench perfect for popping open a life-sized fight stick case.
http://kotaku.com/5443420/the-littlest-fight-stick
01:19
January 8th, 2010
Posted By: wraggster

After teasing us with half an image last night, Mad Catz and Capcom have announced a new "Tournament Edition" arcade stick is in development, branded with new art featuring Super Street Fighter IV. The stick will be made available in two flavors (check them out below!) for the Xbox 360 and PS3. Alongside the "Tournament Edition S" sticks, Mad Catz "anticipates" releasing four new FightPads for consoles, branded with new art. Considering the supply and demand issues the original batch of controllers saw, we "anticipate" Mad Catz will flood the market with the new batch of peripherals.
Unfortunately, Capcom recently pulled Super Street Fighter IV from its Q1 release window; however, we can only presume the controllers will be made available within the same time frame as the game itself. When we pried a Mad Catz rep for a release window on the new controllers they would only confirm it's slated for a release this spring. Hopefully that means we'll get our hands on both items in time to shield us from the April showers.
http://www.joystiq.com/2010/01/07/ma...v-accessories/
23:30
January 7th, 2010
Posted By: wraggster
No one can apparently pimp a PC mouse like Mad Catz can - not even Tim Westwood.
Revealed at CES 2010, Mad Catz' Cyborg R.A.T. Gaming Mouse can be "customised for any grip preference" and looks like something from an underground army base.
Due this spring, prices range from £35/€50 for the minimum spec model (3200dpi laser, USB powered) up to £100/€130 for the top-spec build (wireless, fully adjustable, 5600dpi laser, programmable, weight system).
The question remains: how much would you spend on a gaming mouse?
http://www.eurogamer.net/articles/ma...y-new-pc-mouse
00:10
January 7th, 2010
Posted By: wraggster

Last we heard anything about ezGear's You Rock Guitar it was on track for a launch in "either Q2 or Q3" (of 2009) and would supposedly pack a price tag in the neighborhood of $150. Well, it seems that another year and another CES can make quite the difference, as the company (now known as Inspired Instruments) is now promising that the not-a-toy guitar will launch in February of this year, and that it will sport a slightly higher price tag of $179.95. From the looks of things, however, that's about all that's changed with the guitar, which still packs the same USB connectivity, MIDI functionality, and iPod or MP3 player connectedness as before. The company is even going so far as to reuse its tried and true promotional video -- see it after the break.
http://www.engadget.com/2010/01/06/y...-rockin-still/
00:08
January 7th, 2010
Posted By: wraggster

Alright, we got a chance to check out iGUGU's Gamecore setup, and we're simultaneously impressed and disappointed. The fact that for $80 you can get all the hardware necessary to beam your PC video to your TV wirelessly and control games with a full QWERTY wireless controller is just plain great. We also love the form factor of the controller, since it's basically a clone of the Xbox 360 controller -- a little shameless, but our hands and fingers don't seem to mind. Unfortunately, the drawbacks are many. First and foremost, iGUGU's software is pretty abysmal, and for all its seeming attempts at simplifying access to games and media in a "TV friendly" manner, it only serves to complicate such actions. The second problem is that we're just not sure a trackball could really serve to satiate the desire of most PC games for a mouse control. We tried out a FPS and would've much preferred a joystick nub for aiming the camera, and while there's an accelerometer built into the controller, it felt overly sensitive in the racing game we tested -- and has rarely been proven to be much beyond a gimmick in the console world outside of very specifically targeted software. That said, the Xbox-style triggers and shoulder buttons are great, and the QWERTY keyboard is uncomfortably cheap but very usable. Perhaps for lower-impact games that don't involve the precision of a shooter or a racer we could see this working, but we're unconvinced we'd really enjoy the majority of the "27,000 available PC games" at this thing's disposal.
http://www.engadget.com/2010/01/06/i...core-hands-on/
23:20
January 5th, 2010
Posted By: wraggster

We've seen plenty of methods for emulating PC input schemes from a couch, but nothing's really beaten the tried and true "put a board across your lap" method. We're not sure the new iGUGU Gamecore has a leg up on the competition, but you can't fault it for trying. The system is actually a three-fold approach to the problem: there's a 50 foot VGA cable or wireless USB method for beaming your PC video to the TV and some TV-friendly software for managing your games library, but the obvious centerpiece is the monstrous wireless controller (pictured). Bearing a slight resemblance to an Xbox 360 controller and retailing for $80, the beast packs in a trackball, d-pad, joystick, full QWERTY keyboard and six accelerometers for making a mess of just about any PC game imaginable. Seems interesting, and we'll try to give it a look here at CES, but the completely ridiculous promo video (embedded after the break) makes us think twice about taking these folks seriously.
http://www.engadget.com/2010/01/05/i...licated-accel/
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